Initialize engine version: 4.0.0f7
GfxDevice: creating device client; threaded=0
d3d11: failed to create D3D11 device (0x887a0004)
GfxDevice: creating device client; threaded=0
Direct3D:
    Version:  Direct3D 9.0c [igdumd32.dll 8.14.10.1930]
    Renderer: Intel(R) 82945G Express Chipset Family
    Vendor:   Intel
    VRAM:     64 MB (via DXGI)
    Caps:     Shader=20 DepthRT=0 NativeDepth=0 NativeShadow=0 DF16=0 DF24=0 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Guilherme\Documents\TESTEILLUSION\ILLUSION - GHOST KILLER_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Guilherme\Documents\TESTEILLUSION\ILLUSION - GHOST KILLER_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Guilherme\Documents\TESTEILLUSION\ILLUSION - GHOST KILLER_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Guilherme\Documents\TESTEILLUSION\ILLUSION - GHOST KILLER_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Guilherme\Documents\TESTEILLUSION\ILLUSION - GHOST KILLER_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Guilherme\Documents\TESTEILLUSION\ILLUSION - GHOST KILLER_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Guilherme\Documents\TESTEILLUSION\ILLUSION - GHOST KILLER_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Guilherme\Documents\TESTEILLUSION\ILLUSION - GHOST KILLER_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Guilherme\Documents\TESTEILLUSION\ILLUSION - GHOST KILLER_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Guilherme\Documents\TESTEILLUSION\ILLUSION - GHOST KILLER_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.532 seconds
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Camera/Camera.cpp Line: 1856)

HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Camera/Camera.cpp Line: 1858)

Platform assembly: C:\Users\Guilherme\Documents\TESTEILLUSION\ILLUSION - GHOST KILLER_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 239. Operation took 5.271348 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 242. Operation took 6.376292 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 234. Operation took 10.988313 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1899. Operation took 13.502434 ms.
Platform assembly: C:\Users\Guilherme\Documents\TESTEILLUSION\ILLUSION - GHOST KILLER_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Look rotation viewing vector is zero
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 53)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 340 unused Assets to reduce memory usage. Loaded Objects now: 265. Operation took 55.006426 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 259. Operation took 5.198089 ms.
